Hardware Requirements for iOS Development (December 2024)
From the cheapest viable option to the best value Mac for iOS Developers.
I see people asking questions about which hardware to get for iOS development quite often, especially beginners just starting out but also sometimes more experienced developers who start running into performance issues with their current Mac. As a former iOS Team lead in two companies where I had to make informed decisions about which hardware to get for what level of developer and where I could test out different Macs on differently sized projects, here are my current recommendations.
In the end, I also answer some frequently asked questions:
- Apple Silicon or Intel?
- How much disk space do I need?
- How much RAM do I need?
- What about the Mac Studio?
This article was last updated in December 2024. If 6 months have passed since then, ping me on Bluesky & remind me to update.
The Cheapest Mac for Developers ($750+)
Hardware:
M4 Mac Mini (16GB RAM & 256GB SSD) for $600
+ monitor (at least $120)
+ wireless mouse & keyboard (at least $30)
Pros:
- Fast build times with future-proof M4 Apple Silicon processor
- Fast SSD for opening Xcode projects quickly (many small files)
- Cheapest overall option with a total price (including periphery) of ~$750
- Built-in ports, no adapter needed (5x USB-C, HDMI, LAN, 3.5mm)
Cons:
- Immobile (not a Laptop)
- Requires additional periphery (mouse, keyboard, monitor)
- 256 GB SSD is barely enough for development, no space for other media
Upgrade Options
- Get 512GB SSD if you plan to use it for other purposes as well (+$200)
- OR buy a 2TB external SSD for a slightly lower price (for media only)
- Get the 24" iMac for a 4.5K monitor, Apple mouse & keyboard (+$550)
Recommended Group
When money is the main concern, e.g. this is just a hobby for you, and you know you’re going to be coding from a fixed place. Or if you want to use the Mac as a media server as well for your home (with an external hard drive).
The Cheapest Mobile Mac for Devs ($1,000+)
Hardware:
13" M2 MacBook Air (16GB RAM & 256GB SSD) for $1,000
Pros:
- Fast build times with good-enough M2 Apple Silicon processor
- Fast SSD for opening Xcode projects quickly (many small files)
- Mobile (Laptop with 13" built-in screen, keyboard & trackpad)
Cons:
- More expensive than the Mac mini (even with peripherals included)
- Using an external hard drive instead of upgrading SSD is not viable
- You will need to buy and take with you a USB-C adapter for compatibility
- 256 GB SSD is barely enough for development, no space for other media
Upgrade Options
- Get 512GB SSD if you plan to use it for other purposes as well (+$200)
- Get 14" MacBook Pro with 512 GB SSD for faster M4 CPU (+$600)
Recommended Group
When money is a concern but you need a Laptop anyways, e.g. because you’re a student, and you want to be flexible and take it always with you.
The Best Value Mac for Developers ($2,500+)
Hardware:
16" M4 Pro MacBook Pro (24GB & 512GB) for $2,500
Pros:
- 14-core M4 Pro with another ~50% faster build times (compared to M4)
- Larger & higher quality 4K, 120Hz, HDR screen (compared to Air)
- Longest battery life in any Mac ever (longer than M4 Max or 14" variants)
- Built-in card-reader and HDMI port & 1 extra USB-C (compared to Air)
- Fast 512GB SSD for opening Xcode projects quickly (many small files)
- Extra 8 GB RAM headroom for more advanced developer workflows
- Mobile (Laptop with 16" built-in screen, keyboard & trackpad)
Cons:
- Quite expensive (saved built time worth it if coding professionally)
Upgrade Options
- Get 1TB SSD if you want to have some extra headroom (+$200)
- Get M4 Max for 20% faster CPU, 48GB RAM, 1TB SSD, faster GPU (+$1,500)
Recommended Group
When build performance is your main concern (= professional developers) and you don’t want to waste any money on small improvements, get this.
If you prefer the 14" form factor for $2,200 (don't forget to upgrade to 14-core CPU!), that is similarly recommendable but comes with some smaller drawbacks such as a shorter (but still amazing) battery life and louder (but still very silent) fans for just $100 of savings. Then better choose the base 14" model which costs $500 less ($2,000) but be aware that this comes with a 10% slower 12-core CPU.
If you need guidance with your SwiftUI projects, I’m here for you!
Book a session with me to overcome your development challenges.
Frequently Asked Questions
Some frequently asked hardware questions and my personal take on them.
Apple Silicon or Intel?
Short answer: Apple Silicon.
Long answer:
Not only does every Apple Silicon Mac beat the most price-comparable Intel Mac in performance. Apple Silicon is also better optimized for specialized tasks such as Machine Learning and comes with a unified memory that helps apps start much faster than with Intel processors.
Don’t take my word for it: This Xcode real-world benchmark shows that even the base M1 CPU with just 8GB RAM in the cheap old Mac mini or MacBook Air models beats out every single Intel processor shipped in MacBooks or iMacs, including a maxed-out i9 3.6 GHz 10-core CPU with 128 GB RAM! Only the Intel Mac Pro can beat it with a Xeon 2.5 GHz 28-core CPU, but that again stands no chance against a much cheaper Mac Studio with M1 Ultra (or newer M chips).
How much disk space do I need?
Short answer: At least 256 GB, better 512 GB+.
Long answer:
Xcode takes ~40 GB on my machine (mostly due to simulators for iPhone, AppleTV, Vision Pro etc. that are shipping with it). When you upgrade to a new major macOS version, you need around ~35 GB of free disk space. When building, Xcode produces a lot of build artifacts, most of them stored in the so-called DerivedData
folder — this can easily take 2–10 GB even just for one project. Let’s also leave 10 GB for other apps and tools (e.g. SwiftLint installed via Homebrew) that you will want to install even if you don’t use the Mac for anything else but development. This adds up to a ~95 GB minimum.
While this means it is possible to develop with just 128 GB in theory, you’ll need to always think about disk space with every step you make and clear out caches or older versions of tools all the time. This gets really annoying really fast, trust me, I’ve been there myself. Each time you want to upgrade to a new Xcode version, you’ll need to first uninstall the old version as you don’t have yet another 40 GB of free disk space, for example. Also, you can never install multiple iOS SDKs to test how your app behaves with older iOS versions.
A more realistic minimum calculation therefore is:
- 40 GB for macOS
- 80 GB for 2 versions of Xcode installed at the same time
- 20 GB for having 4 SDK versions installed at the same time
- 30 GB for build artifacts of 3 different projects at the same time
- 20 GB for other development-related apps and tools
- 50 GB for other apps (Pages, Numbers, Notion, Slack, Zoom, etc.)
That adds up to 240 GB, so a 256 GB SSD is just enough to do serious iOS development. But this only works if you exclusively do iOS development on this Mac and don’t use it to sync your iPhone photos or videos on it, for example. If you want to use the Mac for other uses as well, get at least 512 GB SSD. This will also give you the headroom to try out other technologies, like installing Android Studio to try out Android development as well.
How much RAM do I need?
Short answer: At least 16 GB, better 24GB+.
Long answer:
8GB is a good start if you already own a Mac and you should be able to run a single Simulator plus Safari with many tabs easily on it without many hiccups. But as soon as your project gets larger and you start doing two things at once and maybe even have a server or VM running in the background, you’ll be limited by the RAM.
And if you consider ever doing Android development on the machine, too, you definitely need the 16GB option because (unlike iOS Simulators) the Android Emulator can’t efficiently share RAM with the host system.
While the difference is very noticeable when comparing 8GB to 16GB, the differences are much smaller when going from 16GB to 24GB or higher. Matt Gallagher recently wrote a good comparison on Twitter, ending with the final note: “Don’t choose RAM over faster CPU”. I totally agree with that.
Thankfully, since 2024, all new Macs have at least 16 GB, so you should be good.
What about the Mac Studio?
Short answer: Wait for the M4 Ultra Mac Studio, if you can afford it. It’s a beast.
Long answer:
The current Mac Studio machines are in a weird spot, still running on M2 Max and M2 Ultra chips. The current M4 Pro is ~33% faster than the M2 Max, and the M4 Max is ~7% faster than the M4 Ultra for development tasks. So it's currently not a good idea to buy any of the Mac Studio machines. Instead, if you like the form factor, just get a M4 Pro Mac Mini (make sure to upgrade to the 14-core CPU!) at a cost of $1,600 ($400 less than the M2 Max Mac Studio).
The base Mac Studio for $2,000 has a 33% slower 12-core CPU than the best-value MacBook Pro recommended above. You can of course get it to save $500 if you don’t need the MacBook’s amazing screen, speaker system, and mobility. But then you need to pay for a monitor, mouse & keyboard which (as we’re at the professional level here) can cost you about the same unless you have them.
The M2 Ultra variant for $4,000 used to be the more interesting device here because it had twice the CPU cores and came with yet again faster build times compared to the Max chips. If money isn’t a concern to you but performance is, feel free to wait for the M4 Ultra and get it for the fastest possible builds.
A drag & drop translator for String Catalog files – it's really easy.
Get it now to machine-translate your app to up to 150 languages!